henry copeland: The odd, murky border betwixt games and life, explored by @lsjamison in December's Atlantic pllqt.it/RPxivU
Second Life Still Has 600,000 Regular Users - The AtlanticBut if Second Life promised a future in which people would spend hours each day inhabiting their online identity, haven’t we found ourselves inside it? Only it’s come to pass on Facebook, Instagram, and Twitter instead. As I learned more about Second Life, and spent more time exploring it, it started to seem less like an obsolete relic and more like a distorted mirror reflecting the world many of us live in. Perhaps Second Life inspires an urge to ridicule not because it’s unrecognizable, but because it takes a recognizable impulse and carries it past the bounds of comfort, into a kind of uncanny valley: not just the promise of an online voice, but an online body; not just checking Twitter on your phone, but forgetting to eat because you’re dancing at an online club; not just a curated version of your real life, but a separate existence entirely. It crystallizes the simultaneous siren call and shame of wanting an alternate life. It raises questions about where unfettered fantasy leads, as well as about how we navigate the boundary between the virtual and the real.